Visual Boy Advance Jar

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VisualBoyAdvance
Original author(s)Julian Henry Hitchcock & Michael Henry Watford
Developer(s)VBA Team
Stable release
1.7.2 (Windows)
1.7.1 (Linux, BeOS)
1.7.4 (Mac) / May 25, 2004; 16 years ago
Preview release
Repositorysourceforge.net/projects/vba/
Written inC, C++
Operating systemCross-platform
Size1.4 MB - 1.92 MB
Available inEnglish, French, German, Italian, Polish, Portuguese, Chinese, Spanish, Turkish (v.1.7 and above, for Windows only)
TypeConsole emulator
LicenseGNU General Public License
Websitesourceforge.net/projects/vba
VisualBoyAdvance-M
Original author(s)Julian Henry Hitchcock & Michael Henry Watford
Developer(s)VBA-M Development Team
Stable release
2.1.4[1] / 17 April 2019; 20 months ago
Repositoryhttps://github.com/visualboyadvance-m/visualboyadvance-m
Operating systemCross-platform
TypeConsole emulator
LicenseGNU General Public License
Websitevba-m.com

VisualBoyAdvance (commonly abbreviated as VBA) is a free emulator of the Game Boy, Game Boy Color, and Game Boy Advancehandheld game consoles[2] as well as of Super Game Boy and Super Game Boy 2.

Besides the DirectX version for the Windows platform, there is also one that is based on the free platform independentgraphics librarySDL. This is available for a variety of operating systems including Linux,[3]BSD, Mac OS X,[4] and BeOS. No usb on mac. VisualBoyAdvance has also been ported to AmigaOS 4, AROS, GameCube, Wii, webOS, and Zune HD.[5]

History[edit]

The VisualBoyAdvance project was started by a developer under the online alias 'Forgotten'.[6][better source needed] When this person left the development of the emulator, the project was handed over to a team named 'VBA Team', led by Forgotten's brother. Development on the original VisualBoyAdvance stopped in 2004 with version 1.8.0 beta 3, and a number of forked versions were made by various developers in the years since then, such as VisualBoyAdvance-M. Cod mw merch.

VisualBoyAdvance-M[edit]

VisualBoyAdvance-M, or simply VBA-M, is an improved fork from the inactive VisualBoyAdvance project, adding several features as well as maintaining an up-to-date codebase. After VisualBoyAdvance became inactive in 2004, several forks began to appear such as VBALink, which allowed users to emulate the linking of two Game Boy devices. Eventually, VBA-M was created, which merged several of the forks into one codebase. Thus, the M in VBA-M stands for Merge.[7]There is also a RetroArch/Libretro port of VBA-M's GBA emulation core (without the GB, GBC and SGB cores)[8] as well as a modified version called VBA-Next.[9]

Visual Boy Advance Gamepad

Features[edit]

VisualBoyAdvance sports the following features:

  • Compatibility with Game Boy, Game Boy Color, and Game Boy Advance ROMs
  • Import/export feature of native saved games from and to other emulators
  • Full save state support
  • Joystick support
  • Super Game Boy and Super Game Boy 2 border and color palette support
  • Game Boy Printer emulation
  • Real-time IPS patching (used mostly to play fan translations)
  • Hacking and debugging tools, including loggers, viewers and editor
    • The SDL version also includes a Game Boy Advance debugger
  • Auto-fire support
  • Speed-up key
  • Full screen mode support
  • Screen capture support
  • Full support for GameShark for Game Boy Advance and Code Breaker Advance cheat codes (Windows version only)
  • Audio (WAV) and video (AVI) recording
    • Also allows recording in a proprietary video format only supported by VisualBoyAdvance and its forked versions
  • Graphic filters to enhance display: 2xSaI, Super 2xSaI, Super Eagle, AdvanceMAME, Pixelate, and Motion blur
  • GUI skinning support

In addition, VisualBoyAdvance-M adds the following:

Visual Boy Advance Rare Candy Cheat

  • HQ3x/4x pixel filters
  • Gameboy linking, over LAN and Internet

In conjunction with the DolphinGameCube emulator, VBA-M supports linking GameCube and Game Boy Advance titles.[10][11]

Critical security flaw[edit]

The VBA emulator is vulnerable to arbitrary code execution through a feature that allows importation of cheat codes from files, which isn't protected against buffer overrun. By importing a malicious XPC file (usually containing a list of GameShark cheat codes), VBA and VBA-rr can execute arbitrary code contained within the file.

Proof-of-concept XPC files have been written for VBA 1.8.0 and VBA-rr,[12] but VBA-M is currently not known to be vulnerable.

See also[edit]

Jar

References[edit]

  1. ^Github - Latest Release
  2. ^'Visual Boy Advance'. The Emulator Zone.
  3. ^i'VisualBoyAdvance-SDL'. The Linux Game Tome.
  4. ^'VisualBoyAdvance 1.7.2'. Softonic.
  5. ^'Visual Boy Advance GX'. Google Code.
  6. ^'Visual Boy Advance'. NGEmu. Archived from the original on 2009-12-17. Retrieved 2009-11-18.
  7. ^'VBA-M (Archived - Now on Github)'. SourceForge. Retrieved 2020-10-18.
  8. ^https://github.com/visualboyadvance/vbam-libretro
  9. ^https://github.com/libretro/vba-next
  10. ^'Dolphin Progress Report: March 2015'. Dolphin Emulator. 1 April 2015.
  11. ^'Preliminary update to the GameCube to GBA link cable emulation. Fixes… · visualboyadvance-m/visualboyadvance-m@f1e3094'.
  12. ^'VBA 1.8.0 & VBA-RR: Stack buffer overflow in XPC file parser results in code execution'. TheZZAZZGlitch. 12 September 2016.

External links[edit]

Wikimedia Commons has media related to VisualBoyAdvance.
  • Official website

Pokemon Fire Red Rom

Retrieved from 'https://en.wikipedia.org/w/index.php?title=VisualBoyAdvance&oldid=995417239'




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